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Everyone is John

Everyone is John

Everyone is John is a competitive, lightweight and hilarious tabletop RPG created by Michael B. Sullivan in 2002. It plays with three or more players, in a single session, with zero preparation. Perfect for discovering RPGs or for an impromptu game night.

The concept

Players embody Voices inside the head of John, a mentally unstable man from Minneapolis. A game master (called "Everyone Else") runs the world around John, while the Voices compete for control of his actions.

Each Voice has a secret Obsession they try to fulfil through John. The goal: score the most points by completing your obsession as often as possible before the game ends.

Rules in a nutshell

Creating your Voice takes two minutes:

During play, the active Voice rolls 1d6 when John attempts anything tricky: you need a 6 to succeed, or 3+ if a relevant skill applies. You can spend Willpower for +1 per point to the result.

Control of John shifts when he wakes up, gets hurt, fails a roll, or completes an obsession. The Voices then bid Willpower: the highest bid wins. When all Voices run out of Willpower (or John dies), the game ends.

Scenarios tested at conventions

I ran all of these as GM at gaming conventions. Guaranteed laughs, especially if you're sleep-deprived.

John at the supermarket -- John wakes up inside a shopping trolley in the middle of a hypermarket on a Saturday afternoon. He has a ten-euro note in his pocket and no memory of how he got there. Possible Voices: steal a rotisserie chicken (lvl 2) -- seduce the cashier (lvl 2) -- build a cardboard fort in the appliances aisle (lvl 3) -- find his shopping list and complete it (lvl 2) -- return the trolley to its bay every chance he gets (lvl 1).

John at the town hall -- John wakes up in a suit and tie, standing in line at the town hall. He's holding a folder whose contents are a mystery to him. Possible Voices: marry someone, anyone (lvl 2) -- get elected mayor before closing time (lvl 3) -- eat every form he can find (lvl 1) -- submit the folder at the correct desk (lvl 2) -- wait politely in line without making a scene (lvl 1).

John at the campsite -- John wakes up in a tent that isn't his, in the dead of night, during a music festival. He's wearing a cowboy hat and a flower garland. Possible Voices: get on stage during the concert (lvl 3) -- find "his" inflatable flamingo (lvl 2) -- start a barbecue at 3 a.m. (lvl 2) -- find his own tent and go back to sleep (lvl 2) -- return the hat and garland to their rightful owners (lvl 1).

John at the museum -- John wakes up on a bench at the Louvre, facing the Mona Lisa, an audio guide in his ear. He's carrying a backpack full of painting supplies. Possible Voices: touch up a painting (lvl 3) -- pose as a guide and lead tourists into the basement (lvl 2) -- shoplift from the gift shop (lvl 2) -- finish the tour by listening to every audio guide commentary (lvl 2) -- find the exit and leave the museum quietly (lvl 1).

John at the airport -- John wakes up on a seat in the departure lounge. His flight leaves in 20 minutes, but he has no ticket, no passport -- just a cold coffee and an empty luggage trolley. Possible Voices: board at all costs (lvl 3) -- open every suitcase on the baggage carousel to find "his" (lvl 2) -- get hired at the duty-free shop (lvl 2) -- go to the information desk to report his lost documents (lvl 2) -- finish his coffee and buy himself a croissant (lvl 1).

John at an RPG convention -- John wakes up sitting at a tabletop RPG table, dice in front of him and a character sheet named "Gandalf 2". The GM is staring at him expectantly: it's his turn. Possible Voices: play the game all-in and become the best roleplayer at the table (lvl 2) -- buy every set of dice from the stall next door (lvl 1) -- convince the whole table to switch games to Everyone is John (lvl 3) -- find the snack bar and bring back crepes for everyone (lvl 2) -- steal a cosplayer's costume (lvl 2).

GM tips

Why you should play it

The original game is released under the Creative Commons Attribution 4.0 licence, which allows free sharing and adaptation.